Add wandering humans to simulation with LiDAR detection and camera object-detection overlays#6
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Add wandering humans to simulation with LiDAR detection and camera object-detection overlays#6
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…ction boxes Co-authored-by: A1L13N <193832434+A1L13N@users.noreply.github.com>
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[WIP] Add LIDAR detection for humans and camera sensor
Add wandering humans to simulation with LiDAR detection and camera object-detection overlays
Mar 3, 2026
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The simulation lacked human obstacles for LiDAR to detect, and the camera viewport had no object-detection visualization.
Humans
getLidarDetection()extended to scan humans (circle collision viapointToSegmentDist) after block scan; returns{ ...obj, type: 'block' | 'human' }Camera object detection & tracing
drawCameraView()refactored with a sharedproject()helper for perspective projectionScreenshots
Humans wandering on the main canvas with the robot:

LiDAR + Camera active — bounding box with shape label visible in camera viewport:

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